Tout commence comme ca ...
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clic-synth: sound synthesis using clics

Model of sound synthesis using modulated clics
Use of frequency modulation and other tricks...


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seen in Biarritz 2026-05-13

I wish I meet this tricky programmer one day :)


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yi-jing: morphogenesis using Yi Jing trigrams

The eight Yi Jing trigrams are replaced by black and white disks, which are placed on a grid.
A set of rule is applied to fill the missing cells of the grid, and to extrapolate to bigger grids.

A good set of rules is:
* complementarity by central symetry *
* connect similar colors on each circle *
* add new sets of trigrams, and progressively rotate each new set clockwise *
* finally a last arbitrary rule to solve the remaining cases is necessary *

This program has been developed in C and Common Lisp under Linux.


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nktalk: audio synthesis using vowels

This is a lv2 plugin that analyzes the sound timbre of the 28 vowels, and resynthesizes a pure artificial sound from this.
nktalk implements the SAS model by Sylvain Marchand over the Resonate algorithm by Alexandre R.J. Francois.

This plugin has been developed in C under Linux.


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Shadow Party 2026 - Shader Jam
y-y shader

This shader has been created during the Shadow Party 2026 Shader Jam.
Source code: shader_y-y.glsl [to be run under Bonzomatic Compute].
Big thanks to Peregrine for her Shader Initiation Seminar at the Shadow Party!

Music of this video by J. Dave Rogers - Cybernoid - [1988]


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euska-phase demo released at Euskal Encounter 2026

This demo starts from a pattern defined with simple ASCII characters, then creates a round 3d model from this.
As usual this thing is heavily blinking! :)

This demo has been developed in C over OpenGL 1.2 under Linux.

More info here www.pouet.net


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Biarritz 2026-08-12


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synth-bass demo #0: synthetic bass

Live bass sound analysis with the nk2midi plugin + resynthesis with the nksampler plugin.
Both plugins use the SAS Model over the Resonate algorithm.
The resynthesized sound is based on a live-transformed sound of a didgeridoo instrument.
Disclaimer: This is a very early demo, still many things to fix...


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waterfall necro - produced during shader jam at Field-Fx 2026-10-19
amazing outerspace music by jtruk
many thx to aldroid
ran on [ bonzomatic ]
Source code: waterfall_necro.glsl


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waterfall 2026-10-30

done [ without internet ] [ from scratch ] in glsl shading language
musics by Arron Funk> and James Holden & ambient sounds from people around
/ greetings to gansmer /

runs under [ bonzomatic ]
Source code: waterfall.glsl

waterfall making of... bugs & trials


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... et tout finit comme ca [x]
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peuple.des.limbes[at]gmail.com